update
This commit is contained in:
5
.gitignore
vendored
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5
.gitignore
vendored
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.pio
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.vscode/.browse.c_cpp.db*
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.vscode/c_cpp_properties.json
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.vscode/launch.json
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.vscode/ipch
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10
.vscode/extensions.json
vendored
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10
.vscode/extensions.json
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{
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// See http://go.microsoft.com/fwlink/?LinkId=827846
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// for the documentation about the extensions.json format
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"recommendations": [
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"platformio.platformio-ide"
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],
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"unwantedRecommendations": [
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"ms-vscode.cpptools-extension-pack"
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]
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}
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37
include/README
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37
include/README
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This directory is intended for project header files.
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A header file is a file containing C declarations and macro definitions
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to be shared between several project source files. You request the use of a
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header file in your project source file (C, C++, etc) located in `src` folder
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by including it, with the C preprocessing directive `#include'.
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```src/main.c
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#include "header.h"
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int main (void)
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{
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...
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}
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```
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Including a header file produces the same results as copying the header file
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into each source file that needs it. Such copying would be time-consuming
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and error-prone. With a header file, the related declarations appear
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in only one place. If they need to be changed, they can be changed in one
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place, and programs that include the header file will automatically use the
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new version when next recompiled. The header file eliminates the labor of
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finding and changing all the copies as well as the risk that a failure to
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find one copy will result in inconsistencies within a program.
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In C, the convention is to give header files names that end with `.h'.
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Read more about using header files in official GCC documentation:
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* Include Syntax
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* Include Operation
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* Once-Only Headers
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* Computed Includes
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https://gcc.gnu.org/onlinedocs/cpp/Header-Files.html
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46
lib/README
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46
lib/README
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This directory is intended for project specific (private) libraries.
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PlatformIO will compile them to static libraries and link into the executable file.
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The source code of each library should be placed in a separate directory
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("lib/your_library_name/[Code]").
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For example, see the structure of the following example libraries `Foo` and `Bar`:
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|--lib
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| |
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| |--Bar
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| | |--docs
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| | |--examples
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| | |--src
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| | |- Bar.c
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| | |- Bar.h
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| | |- library.json (optional. for custom build options, etc) https://docs.platformio.org/page/librarymanager/config.html
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| |
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| |--Foo
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| | |- Foo.c
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| | |- Foo.h
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| |- README --> THIS FILE
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|- platformio.ini
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|--src
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|- main.c
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Example contents of `src/main.c` using Foo and Bar:
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```
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#include <Foo.h>
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#include <Bar.h>
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int main (void)
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{
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...
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}
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```
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The PlatformIO Library Dependency Finder will find automatically dependent
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libraries by scanning project source files.
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More information about PlatformIO Library Dependency Finder
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- https://docs.platformio.org/page/librarymanager/ldf.html
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19
platformio.ini
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19
platformio.ini
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; PlatformIO Project Configuration File
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;
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; Build options: build flags, source filter
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; Upload options: custom upload port, speed and extra flags
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; Library options: dependencies, extra library storages
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; Advanced options: extra scripting
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;
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; Please visit documentation for the other options and examples
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; https://docs.platformio.org/page/projectconf.html
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[env:ModuleAir]
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platform = espressif32
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board = esp32dev
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lib_deps =
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2dom/PxMatrix LED MATRIX library@^1.8.2
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adafruit/Adafruit GFX Library@^1.10.12
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monitor_speed = 115200
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framework = arduino
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87
src/main.cpp
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87
src/main.cpp
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/*
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Script de base pour afficher un message sur une matrice LED 64x32
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*/
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#include <Arduino.h>
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#include <PxMatrix.h>
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// Define Matrix pins for ESP32 (voir https://github.com/aircarto/ModuleAir_V2.1/blob/main/pinMap.md)
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#define P_LAT 25
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#define P_A 17
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#define P_B 33
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#define P_C 4
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#define P_D 12
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#define P_E 15
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#define P_OE 16
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hw_timer_t * timer = NULL;
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portMUX_TYPE timerMux = portMUX_INITIALIZER_UNLOCKED;
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//define matrix size
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#define matrix_width 64
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#define matrix_height 32
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uint8_t display_draw_time = 30; //10-50 is usually fine
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PxMATRIX display(64, 32, P_LAT, P_OE, P_A, P_B, P_C, P_D, P_E);
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//Need this two functions for ESP32 to refresh display
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void IRAM_ATTR display_updater()
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{
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// Increment the counter and set the time of ISR
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portENTER_CRITICAL_ISR(&timerMux);
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display.display(display_draw_time);
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portEXIT_CRITICAL_ISR(&timerMux);
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}
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void display_update_enable(bool is_enable)
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{
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Serial.print("Call display_update_enable function with:");
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if (is_enable)
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{
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Serial.println("true");
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//timer = timerBegin(0, 80, true);
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timerAttachInterrupt(timer, &display_updater, true);
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timerAlarmWrite(timer, 4000, true);
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timerAlarmEnable(timer);
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}
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else
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{
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Serial.println("false");
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timerDetachInterrupt(timer);
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timerAlarmDisable(timer);
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}
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}
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/*
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SETUP AND LOOP
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*/
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void setup() {
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// put your setup code here, to run once:
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Serial.begin(115200);
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Serial.println("Hello, Arduino!");
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display.begin(8);
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display.setFastUpdate(true);
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// ⭐ INITIALISER LE TIMER ICI ⭐
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timer = timerBegin(0, 80, true); // Timer 0, prescaler 80, count up
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timerAlarmWrite(timer, 4000, true); // Interruption toutes les 4ms
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// Activer le rafraîchissement
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display_update_enable(true);
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}
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void loop() {
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// put your main code here, to run repeatedly:
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Serial.println("Showing message on LED matrix");
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display.fillScreen(0); // Clear the display
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display.setCursor(1, 1);
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display.setTextColor(display.color565(0, 255, 0));
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display.setTextSize(1);
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display.print("Hello");
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delay(1000);
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}
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11
test/README
Normal file
11
test/README
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@@ -0,0 +1,11 @@
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This directory is intended for PlatformIO Test Runner and project tests.
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||||||
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Unit Testing is a software testing method by which individual units of
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source code, sets of one or more MCU program modules together with associated
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control data, usage procedures, and operating procedures, are tested to
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determine whether they are fit for use. Unit testing finds problems early
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in the development cycle.
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More information about PlatformIO Unit Testing:
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- https://docs.platformio.org/en/latest/advanced/unit-testing/index.html
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Reference in New Issue
Block a user