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matrix/include/graphics.h
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144
matrix/include/graphics.h
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// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
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// Very simple graphics library to do simple things.
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//
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// Might be useful to consider using Cairo instead and just have an interface
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// between that and the Canvas. Well, this is a quick set of things to get
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// started (and nicely self-contained).
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#ifndef RPI_GRAPHICS_H
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#define RPI_GRAPHICS_H
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#include "canvas.h"
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#include <stdint.h>
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#include <stddef.h>
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#include <map>
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namespace rgb_matrix {
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struct Color {
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Color() : r(0), g(0), b(0) {}
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Color(uint8_t rr, uint8_t gg, uint8_t bb) : r(rr), g(gg), b(bb) {}
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uint8_t r;
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uint8_t g;
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uint8_t b;
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};
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// Font loading bdf files. If this ever becomes more types, just make virtual
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// base class.
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class Font {
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public:
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// Initialize font, but it is only usable after LoadFont() has been called.
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Font();
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~Font();
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bool LoadFont(const char *path);
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// Return height of font in pixels. Returns -1 if font has not been loaded.
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int height() const { return font_height_; }
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// Return baseline. Pixels from the topline to the baseline.
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int baseline() const { return base_line_; }
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// Return width of given character, or -1 if font is not loaded or character
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// does not exist.
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int CharacterWidth(uint32_t unicode_codepoint) const;
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// Draws the unicode character at position "x","y"
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// with "color" on "background_color" (background_color can be NULL for
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// transparency.
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// The "y" position is the baseline of the font.
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// If we don't have it in the font, draws the replacement character "<22>" if
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// available.
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// Returns how much we advance on the screen, which is the width of the
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// character or 0 if we didn't draw any chracter.
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int DrawGlyph(Canvas *c, int x, int y,
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const Color &color, const Color *background_color,
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uint32_t unicode_codepoint) const;
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// Same without background. Deprecated, use the one above instead.
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int DrawGlyph(Canvas *c, int x, int y, const Color &color,
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uint32_t unicode_codepoint) const;
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// Create a new font derived from this font, which represents an outline
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// of the original font, essentially pixels tracing around the original
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// letter.
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// This can be used in situations in which it is desirable to frame a letter
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// in a different color to increase contrast.
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// The ownership of the returned pointer is passed to the caller.
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Font *CreateOutlineFont() const;
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private:
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Font(const Font& x); // No copy constructor. Use references or pointer instead.
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struct Glyph;
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typedef std::map<uint32_t, Glyph*> CodepointGlyphMap;
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const Glyph *FindGlyph(uint32_t codepoint) const;
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int font_height_;
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int base_line_;
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CodepointGlyphMap glyphs_;
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};
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// -- Some utility functions.
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// Utility function: set an image from the given buffer containting pixels.
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//
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// Draw image of size "image_width" and "image_height" from pixel at
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// canvas-offset "canvas_offset_x", "canvas_offset_y". Image will be shown
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// cropped on the edges if needed.
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//
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// The canvas offset can be negative, i.e. the image start can be shifted
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// outside the image frame on the left/top edge.
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//
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// The buffer needs to be organized as rows with columns of three bytes
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// organized as rgb or bgr. Thus the size of the buffer needs to be exactly
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// (3 * image_width * image_height) bytes.
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//
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// The "image_buffer" parameters contains the data, "buffer_size_bytes" the
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// size in bytes.
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//
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// If "is_bgr" is true, the buffer is treated as BGR pixel arrangement instead
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// of RGB.
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// Returns 'true' if image was shown within canvas.
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bool SetImage(Canvas *c, int canvas_offset_x, int canvas_offset_y,
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const uint8_t *image_buffer, size_t buffer_size_bytes,
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int image_width, int image_height,
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bool is_bgr);
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// Draw text, a standard NUL terminated C-string encoded in UTF-8,
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// with given "font" at "x","y" with "color".
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// "color" always needs to be set (hence it is a reference),
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// "background_color" is a pointer to optionally be NULL for transparency.
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// "kerning_offset" allows for additional spacing between characters (can be
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// negative)
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// Returns how many pixels we advanced on the screen.
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int DrawText(Canvas *c, const Font &font, int x, int y,
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const Color &color, const Color *background_color,
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const char *utf8_text, int kerning_offset = 0);
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// Same without background. Deprecated, use the one above instead.
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int DrawText(Canvas *c, const Font &font, int x, int y, const Color &color,
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const char *utf8_text);
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// Draw text, a standard NUL terminated C-string encoded in UTF-8,
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// with given "font" at "x","y" with "color".
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// Draw text as above, but vertically (top down).
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// The text is a standard NUL terminated C-string encoded in UTF-8.
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// "font, "x", "y", "color" and "background_color" are same as DrawText().
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// "kerning_offset" allows for additional spacing between characters (can be
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// negative).
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// Returns font height to advance up on the screen.
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int VerticalDrawText(Canvas *c, const Font &font, int x, int y,
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const Color &color, const Color *background_color,
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const char *utf8_text, int kerning_offset = 0);
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// Draw a circle centered at "x", "y", with a radius of "radius" and with "color"
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void DrawCircle(Canvas *c, int x, int y, int radius, const Color &color);
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// Draw a line from "x0", "y0" to "x1", "y1" and with "color"
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void DrawLine(Canvas *c, int x0, int y0, int x1, int y1, const Color &color);
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} // namespace rgb_matrix
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#endif // RPI_GRAPHICS_H
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