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matrix/test_forms_infinite
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BIN
matrix/test_forms_infinite
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136
matrix/test_forms_infinite.cc
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matrix/test_forms_infinite.cc
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/*
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__ __ _ _____ ____ _____ __
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| \/ | / \|_ _| _ \|_ _\ \/ /
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| |\/| | / _ \ | | | |_) || | \ /
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| | | |/ ___ \| | | _ < | | / \
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|_| |_/_/ \_\_| |_| \_\___/_/\_\
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Script to display a simple square on the matrix LED
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Pour compiler:
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g++ -Iinclude -Llib test_forms_infinite.cc -o test_forms_infinite -lrgbmatrix
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Pour le lancer:
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sudo /var/www/moduleair_pro_4g/matrix/test_forms_infinite
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*/
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#include "led-matrix.h"
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#include "graphics.h"
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#include <signal.h>
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#include <unistd.h>
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#include <vector>
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#include <cstdlib> // For rand()
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#include <ctime> // For time()
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using rgb_matrix::RGBMatrix;
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using rgb_matrix::Canvas;
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using rgb_matrix::Color;
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// Global flag that can be used to exit the loop
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volatile bool running = true;
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// Signal handler to catch Ctrl+C
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static void InterruptHandler(int signo) {
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running = false;
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}
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int main(int argc, char *argv[]) {
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RGBMatrix::Options defaults;
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defaults.hardware_mapping = "moduleair_pinout";
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defaults.rows = 64;
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defaults.cols = 128;
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defaults.chain_length = 1;
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defaults.parallel = 1;
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defaults.row_address_type = 3;
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defaults.show_refresh_rate = true;
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defaults.brightness = 100;
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defaults.pwm_bits = 1;
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defaults.panel_type = "FM6126A";
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defaults.disable_hardware_pulsing = false;
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// Set up signal handler for clean exit
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signal(SIGTERM, InterruptHandler);
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signal(SIGINT, InterruptHandler);
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// Seed the random number generator
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srand(time(NULL));
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Canvas *canvas = RGBMatrix::CreateFromFlags(&argc, &argv, &defaults);
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if (canvas == NULL)
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return 1;
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// Get canvas dimensions for position constraints
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int canvas_width = canvas->width();
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int canvas_height = canvas->height();
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// Square properties
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int square_size = 8; // Size of the square (8x8)
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int current_x = 10; // Initial X position
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int current_y = 10; // Initial Y position
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// Create an array of colors to cycle through
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std::vector<Color> colors = {
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Color(255, 0, 0), // Red
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Color(0, 255, 0), // Green
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Color(0, 0, 255), // Blue
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Color(255, 255, 0), // Yellow
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Color(0, 255, 255), // Cyan
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Color(255, 0, 255), // Magenta
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Color(255, 255, 255), // White
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Color(255, 127, 0), // Orange
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Color(127, 0, 255) // Purple
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};
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int color_index = 0;
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time_t last_change = time(NULL);
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// Draw initial square
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Color current_color = colors[color_index];
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for (int x = current_x; x < current_x + square_size; ++x) {
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for (int y = current_y; y < current_y + square_size; ++y) {
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canvas->SetPixel(x, y, current_color.r, current_color.g, current_color.b);
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}
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}
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// Run indefinitely until interrupted
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while (running) {
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// Check if it's time to change color and position (every 2 seconds)
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time_t now = time(NULL);
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if (now - last_change >= 2) {
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// Clear the previous square
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for (int x = current_x; x < current_x + square_size; ++x) {
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for (int y = current_y; y < current_y + square_size; ++y) {
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canvas->SetPixel(x, y, 0, 0, 0); // Clear to black
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}
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}
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// Move to the next color
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color_index = (color_index + 1) % colors.size();
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current_color = colors[color_index];
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// Generate new random position, ensuring the square stays fully on screen
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current_x = rand() % (canvas_width - square_size);
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current_y = rand() % (canvas_height - square_size);
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// Draw the square with the new color at the new position
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for (int x = current_x; x < current_x + square_size; ++x) {
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for (int y = current_y; y < current_y + square_size; ++y) {
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canvas->SetPixel(x, y, current_color.r, current_color.g, current_color.b);
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}
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}
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last_change = now;
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}
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// Small sleep to prevent using 100% CPU
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usleep(100000); // 100ms sleep
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}
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// Clean up when interrupted
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canvas->Clear();
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delete canvas;
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return 0;
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}
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