Files
moduleair_pro_4g/matrix/imageScreen/image_split_boot.cc
Your Name 8d1fd7ba63 update
2025-05-22 14:44:17 +02:00

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8.8 KiB
C++

// -*- mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; -*-
//
// Example how to display an image with split reveal animation - BOOT VERSION
// Runs once at boot and exits
//
// This requires an external dependency, so install these first before you
// can call `make image-example`
// sudo apt-get update
// sudo apt-get install libgraphicsmagick++-dev libwebp-dev -y
/*
pour compiler:
g++ -I/var/www/moduleair_pro_4g/matrix/include -L/var/www/moduleair_pro_4g/matrix/lib /var/www/moduleair_pro_4g/matrix/imageScreen/image_split_boot.cc -o /var/www/moduleair_pro_4g/matrix/imageScreen/image_split_boot -lrgbmatrix `GraphicsMagick++-config --cppflags --libs`
pour lancer:
sudo /var/www/moduleair_pro_4g/matrix/imageScreen/image_split_boot /var/www/moduleair_pro_4g/matrix/imageScreen/ModuleAir128x64.png
*/
#include "led-matrix.h"
#include <math.h>
#include <signal.h>
#include <stdio.h>
#include <unistd.h>
#include <chrono>
#include <thread>
#include <exception>
#include <Magick++.h>
#include <magick/image.h>
using rgb_matrix::Canvas;
using rgb_matrix::RGBMatrix;
using rgb_matrix::FrameCanvas;
// Make sure we can exit gracefully when Ctrl-C is pressed.
volatile bool interrupt_received = false;
static void InterruptHandler(int signo) {
interrupt_received = true;
}
using ImageVector = std::vector<Magick::Image>;
// Given the filename, load the image and scale to the size of the matrix.
static ImageVector LoadImageAndScaleImage(const char *filename,
int target_width,
int target_height) {
ImageVector result;
ImageVector frames;
try {
readImages(&frames, filename);
} catch (std::exception &e) {
if (e.what())
fprintf(stderr, "%s\n", e.what());
return result;
}
if (frames.empty()) {
fprintf(stderr, "No image found.");
return result;
}
// Animated images have partial frames that need to be put together
if (frames.size() > 1) {
Magick::coalesceImages(&result, frames.begin(), frames.end());
} else {
result.push_back(frames[0]); // just a single still image.
}
for (Magick::Image &image : result) {
image.scale(Magick::Geometry(target_width, target_height));
}
return result;
}
// Copy image with split reveal animation effect
void CopyImageToCanvasWithSplitReveal(const Magick::Image &image, Canvas *canvas, float progress) {
const int matrix_height = canvas->height();
const int matrix_width = canvas->width();
const int half_height = matrix_height / 2;
// Calculate how many rows of each half to show based on progress (0.0 to 1.0)
int top_rows_to_show = (int)(half_height * progress);
int bottom_rows_to_show = (int)(half_height * progress);
// Clear the canvas first
canvas->Clear();
// Draw top half (sliding down from above)
for (int row = 0; row < top_rows_to_show && row < half_height; ++row) {
// Calculate source row in the original image
int src_row = row;
if (src_row < (int)image.rows()) {
for (size_t x = 0; x < image.columns() && x < matrix_width; ++x) {
const Magick::Color &c = image.pixelColor(x, src_row);
if (c.alphaQuantum() < 256) {
canvas->SetPixel(x, row,
ScaleQuantumToChar(c.redQuantum()),
ScaleQuantumToChar(c.greenQuantum()),
ScaleQuantumToChar(c.blueQuantum()));
}
}
}
}
// Draw bottom half (sliding up from below)
for (int row = 0; row < bottom_rows_to_show && row < half_height; ++row) {
// Calculate destination row (starting from bottom)
int dest_row = matrix_height - 1 - row;
// Calculate source row in the original image (from bottom half)
int src_row = (int)image.rows() - 1 - row;
if (src_row >= half_height && src_row < (int)image.rows() && dest_row >= half_height) {
for (size_t x = 0; x < image.columns() && x < matrix_width; ++x) {
const Magick::Color &c = image.pixelColor(x, src_row);
if (c.alphaQuantum() < 256) {
canvas->SetPixel(x, dest_row,
ScaleQuantumToChar(c.redQuantum()),
ScaleQuantumToChar(c.greenQuantum()),
ScaleQuantumToChar(c.blueQuantum()));
}
}
}
}
}
// Show image with split reveal animation - BOOT VERSION (runs once and exits)
void ShowBootSplitRevealAnimation(const Magick::Image &image, RGBMatrix *matrix) {
const int animation_duration_ms = 3000; // 3 seconds animation
const int display_duration_ms = 5000; // 5 seconds display
const int fps = 60; // 60 frames per second for smooth animation
const int frame_delay_ms = 1000 / fps;
const int total_frames = animation_duration_ms / frame_delay_ms;
FrameCanvas *offscreen_canvas = matrix->CreateFrameCanvas();
printf("Starting boot split reveal animation...\n");
auto start_time = std::chrono::steady_clock::now();
// Animation phase
for (int frame = 0; frame <= total_frames && !interrupt_received; ++frame) {
// Calculate progress (0.0 to 1.0)
float progress = (float)frame / total_frames;
// Apply easing function for smoother animation (ease-out)
progress = 1.0f - (1.0f - progress) * (1.0f - progress);
// Render frame with current progress
CopyImageToCanvasWithSplitReveal(image, offscreen_canvas, progress);
offscreen_canvas = matrix->SwapOnVSync(offscreen_canvas);
// Maintain consistent frame rate
std::this_thread::sleep_for(std::chrono::milliseconds(frame_delay_ms));
}
auto animation_end = std::chrono::steady_clock::now();
auto animation_duration = std::chrono::duration_cast<std::chrono::milliseconds>(animation_end - start_time);
printf("Boot animation completed in %ld ms\n", animation_duration.count());
// Display final complete image
printf("Displaying boot image for %d seconds...\n", display_duration_ms / 1000);
auto display_start = std::chrono::steady_clock::now();
while (!interrupt_received) {
auto current_time = std::chrono::steady_clock::now();
auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(current_time - display_start);
if (elapsed.count() >= display_duration_ms) {
break;
}
// Keep refreshing the display
offscreen_canvas = matrix->SwapOnVSync(offscreen_canvas);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
}
auto total_end = std::chrono::steady_clock::now();
auto total_duration = std::chrono::duration_cast<std::chrono::milliseconds>(total_end - start_time);
printf("Boot display completed. Total time: %ld ms (%ds animation + %ds display)\n",
total_duration.count(), animation_duration_ms / 1000, display_duration_ms / 1000);
}
int main(int argc, char *argv[]) {
Magick::InitializeMagick(*argv);
// Check if a filename was provided
if (argc != 2) {
fprintf(stderr, "Usage: %s <image-filename>\n", argv[0]);
return 1;
}
const char *filename = argv[1];
// Initialize with hardcoded defaults for your specific hardware
RGBMatrix::Options defaults;
defaults.hardware_mapping = "moduleair_pinout";
defaults.rows = 64;
defaults.cols = 128;
defaults.chain_length = 1;
defaults.parallel = 1;
defaults.row_address_type = 3;
defaults.show_refresh_rate = false; // Disable refresh rate display for boot
defaults.brightness = 100;
defaults.pwm_bits = 1;
defaults.panel_type = "FM6126A";
defaults.disable_hardware_pulsing = false;
// Set up runtime options
rgb_matrix::RuntimeOptions runtime_opt;
runtime_opt.gpio_slowdown = 4; // Adjust if needed for your Pi model
runtime_opt.daemon = 0;
runtime_opt.drop_privileges = 0; // Set to 1 if not running as root
// Handle Ctrl+C to exit gracefully
signal(SIGTERM, InterruptHandler);
signal(SIGINT, InterruptHandler);
// Create the matrix with our defaults
RGBMatrix *matrix = RGBMatrix::CreateFromOptions(defaults, runtime_opt);
if (matrix == NULL) {
fprintf(stderr, "Failed to create matrix\n");
return 1;
}
// Load and process the image
ImageVector images = LoadImageAndScaleImage(filename,
matrix->width(),
matrix->height());
// Display the image with split reveal animation (once only)
switch (images.size()) {
case 0: // failed to load image
fprintf(stderr, "Failed to load image\n");
break;
case 1: // single image - show with split reveal animation
ShowBootSplitRevealAnimation(images[0], matrix);
break;
default: // animated image - just show first frame with split reveal
printf("Animated image detected, using first frame for boot animation\n");
ShowBootSplitRevealAnimation(images[0], matrix);
break;
}
// Clean up and exit
printf("Boot animation finished. Cleaning up and exiting...\n");
matrix->Clear();
delete matrix;
return 0;
}